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Deviation Actions
Way back in early 2013 Ed Algra wrote to me and asked if I would like to try out his new formula the then unpublished "Lucky". I explained to him that I had only been working in UF for a few months but would willingly help if I could. The formula used here for this tutorial is an earlier one of his and has less variables. As such it is easier to use and more intuitive. Several people have asked me "What is a Ducky?" The easiest explanation is that it is a formula designed to make use of the black area or "inside" of the mandelbrot.
2. Now go to the inside tab and find Lyapunov in dmj.ucl. Click on that and It will now look like this
3.We will need to zoom in. To zoom in hold down shift and drag with the left mouse button. Centre it by holding down Ctrl and dragging with the left mouse button. It should now look like this
4.If we go to the inside colouring tab the Lyapunov variable can be changed.
This is imaginary part of z
and this is magnitude of z
5. One way of generating new patterns is to change the main function. For the purpose of this exercise we will use 'flip' So click on the formula tab and change main function to flip
Your fractal should now look like this but blurrier. To make it less blurry we need to drop the iterations down to say 40. Play with the seed to see if you can get a more distinct image. Also add some colours to your gradient. This next image has the seed changed to -0.32762/-0.05238 and a brown added in to the gradient at position 300. So that you can follow along copy and paste these parameters into a new fractal window then drag the layer on to the top of your layer stack.
Fractal1 {
fractal:
title="Fractal1" width=640 height=480 layers=1
credits="Maureen Ward;10/2/2013"
layer:
caption="Layer 6" opacity=100
mapping:
center=0.033253175/0.040910805 magn=0.70730426 angle=-0.0531
formula:
maxiter=40 filename="ea.ufm" entry="Ducky_Rev_J" p_mode="Ducky Lite"
p_bailout=100000 p_seed=-0.32762/-0.05238 p_variant="*" f_fn1=flip
fractal:
title="Fractal1" width=640 height=480 layers=1
credits="Maureen Ward;10/2/2013"
layer:
caption="Layer 6" opacity=100
mapping:
center=0.033253175/0.040910805 magn=0.70730426 angle=-0.0531
formula:
maxiter=40 filename="ea.ufm" entry="Ducky_Rev_J" p_mode="Ducky Lite"
p_bailout=100000 p_seed=-0.32762/-0.05238 p_variant="*" f_fn1=flip
f_fns=ident p_q=1/0 p_power=1/0 p_q1=1/0 f_fn2=zero p_q2=0/0 p_t=0/0
inside:
transfer=linear filename="dmj.ucl" entry="dmj-Lyapunov"
p_trackvariable="magnitude of z" p_negative="absolute value"
p_power=2.0 p_bailout=1E20 p_smooth=no
outside:
transfer=linear
gradient:
smooth=yes index=0 color=8716288 index=34 color=307448 index=101
color=8651008 index=200 color=9560063 index=300 color=1118551
opacity:
smooth=no index=0 opacity=255
}
inside:
transfer=linear filename="dmj.ucl" entry="dmj-Lyapunov"
p_trackvariable="magnitude of z" p_negative="absolute value"
p_power=2.0 p_bailout=1E20 p_smooth=no
outside:
transfer=linear
gradient:
smooth=yes index=0 color=8716288 index=34 color=307448 index=101
color=8651008 index=200 color=9560063 index=300 color=1118551
opacity:
smooth=no index=0 opacity=255
}
Your layer will now look like this
Now for the clever part. Click on the inside tab and then click on the little browse button. Scroll through the .ucl colouring modes in Standard or public and select one you like the look of. Now go back to the formula tab. click on the seed (s) and select explore. You may already be familiar with this tool but for those who aren't it looks like a little target or compass. Move your cursor slowly around in this window till you find a variation you like and just click. All of these fractals below were made using this method.
Finally experiment by adding different colours to your gradient and changing the maximum iterations. Remember in the case of inside colouring less iterations will give a more sharply defined image.
Finally here's one to play with :-
Fractal1 {
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}
Have fun
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}
Have fun
Manipulation Challenge 5
Hello all
We had some lovely manips for challenge 4 and here are one from each of you
A mix up by !Gerda1946 (https://www.deviantart.com/gerda1946)
Impression of Wout by :iconLieque:
UF Reflection by :iconAlena1950:
Bird Flight by :iconzisgul:
Klein Reflections by :iconGrannyOgg:
For Manipulation Challenge 5 we are going to try making tributes to the works of Eva Kmento - :iconXantipa2: who as you all know passed away a couple of months ago. Here are just a few from her wonderful gallery.
You can take your inspiration from any of her works. Use your own pieces as a base or look for free stock images (their are loads on D.A.)
Rules:-
Rule No.1 - A fractal p
Manipulation Challenge 3
For our 3rd Manipulation Challenge I thought you might like to work with the tutorials of a master manipulator ~rockgem (https://www.deviantart.com/rockgem) Gem has produced several tutorials on this subject and you can use any or all of them.
I picked this one because it has a minimum of shapes and eyes can of course be made as intricately as you like in UF. MB3D Photoshop, PSP etc. But, as stated above you can use any of her tutorials though the fractal content must be your own. The background can be a fractal scene or a free graphic but please give credit to the creator in your details if it isn't your own. You may also, of course, use
Christmas Challenge 2017
The results of the Christmas Challenge are in .
Joint best of show went to !Lieque (https://www.deviantart.com/lieque) and :iconGLO-HE: . Congratulations girls.
Runners Up were :iconShadoweddancer:, :iconVelvet--Glove: and :iconChetje:
We had quite a few entries so thank you all for contributing to our Christmas Challenge. There are too many to show you all the other entries. So one from each of you, your best entries in my humble opinion.
The judges were :iconGrannyOgg: and :iconGerda1946:
If I have left anyone off then please feel free to comment under the journal. I can add you in
It only remains for us to wish you all a wherever you are in the world
Decisions, Decisions
Rather than upload many versions of a fractal I thought I'd compose a journal.
These are the varieties of tweaks I made from the one set of pong parameters:-
The two above used new gradients made in MB3D and saved for future use.
Colour mapped and colour maps overlaying each other.
Mapped on output vector with low Rotation Bailout.
Formula added in first slot
Formula added in first slot, mapped on output vector with low Rotation Bailout and simple gradiated colour map made in Ultra Fractal.
Final Image chosen for pong chain. Parameters included.
Tips n Tricks: Using outside and inside colouring is rarely needed and slows the render
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Dear god this rules!!! I always wonder where in people got there crazy seed numbers from, this changes EVERYTHING!!